PODbot Waypointing Tutorial | What are the Wayzones?

What are the Wayzones ?

Bots will pick a point inside this radius for their destination origin (based
on things like orientation etc.), this just makes movement not that "static".
Ladder waypoints, camp waypoints and goal waypoints will always have a radius
of 0. Don't try to change it ! After POD-Bot calculated all Zones you should
walk all over your waypoints to verify that they are reachable within their
radius. Try to be careful with the radius. If your path bends around corners
it's better to lower the radius. You should set the radius to 0 if the Path
goes through some narrow doorways or similar. You manually assign a new value
by standing near to the waypoint and typing "waypoint setradius x". Where x
is the value you want to assign. Valid ranges are 0-128. The bigger, the wider
it is. You'll also notice, if you turned on pathwaypointing some lines will
show you the radius of the actual waypoint (if it's not 0).


Some Tips & Tricks when creating waypoints:
I start by typing "waypoint on". After that I type "autowaypoint on" and
"pathwaypoint on". Then I try to cover the map with waypoints everywhere
I want the Bots to roam (except for ladder waypoints) and manually adjust wayzone radii which aren't appropriate . After this I try to think of the important points for each team. I move to that position, delete the "normal" waypoint and instead set a strategical waypoint at that position. Then I place the goal waypoints, rescue waypoints (if needed) and ladder waypoints. Then I do a lot of test playing and checking with 'debuggoal' until I'm finally satisfied with all of the movement.
When saving and there are errors, the waypoint number with the error will be shown to you. Use 'waypoint find x' where x is the number of the waypoint you want to find. Green Beams will then show you the direction to the waypoint if you previously turned on pathwaypoints. Type 'waypoint find -1' to turn it off. Another useful command for testing waypoints is the debuggoal command. If you want to check out if Bots will make it through a difficult route, save the waypoints, then load them again and type debuggoal x, where x is again the number of the waypoint. you want the Bot to reach. After that add 1 Bot to your team and watch him move to that waypoint. Be sure to turn it off again for real playing because otherwise all of the Bots would take this waypoint as a goal.
There's no waypoint for shooting breakables. The Bots will automatically shoot them if it's blocking their way, just make sure that the path connection goes right through the breakable. There's also no button waypoint. If a Bot sees a Button he will randomly try to press it. If you want to make sure that the Bot uses the Button you could do tricky waypoint connections leading towards the button.

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